Sunday, September 19, 2010

Plagiarism Detection: 3 Interactive Games

Plagiarism I: An interactive MicroModule Companion
http://21cif.com/rkitp/challenge/v1n8/plagiarism.swf
Our original plagiarism challenge: can you tell which students are guilty of plagiarism? \nTest your skills at detecting plagiarism.
Plagiarism II: An interactive Micromodule companion.
http://21cif.com/rkitp/challenge/v1n8/plagiarism2.swf
Part two of this series of tutorial games for improving one's understanding of plagiarism and how to avoid it.
Plagiarism III: An interactive MicroModule companion
http://21cif.com/rkitp/challenge/v1n8/plagiarism3.swf
Part three of series of tutorial games for improving one's understanding of plagiarism and how to avoid it. This game asked you to investigate science topics. Plagiarized or Paraphrased? Test your skills at detecting plagiarism.

Sunday, February 21, 2010

Search Patterns


  • "A sandbox for collecting search examples, patterns, and anti-patterns. "

    This is flickr based and may take a long time to load.


    • Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. This provocative and inspiring book explores design patterns that apply across the categories of web, e-commerce, enterprise, desktop, mobile, social, and real time search and discovery.

    • Using colorful illustrations and examples, the authors bring modern information retrieval to life, covering such diverse topics as relevance ranking, faceted navigation, multi-touch, and mixed reality.

  • "It's odd that something so important is so hard to harness."

    • Instead of taking time to understand the territory and chart an optimal course, we prefer the illusion of speed and simplicity. So we search.

    • Instead of taking time to understand the territory and chart an optimal course, we prefer the illusion

    • Instead of taking time to understand the territory and chart an optimal course, we prefer the illusion

    • Instead of taking time to understand the territory and chart an optimal course, we prefer the illusion

    • Search is a complex, adaptive system and an iterative, interactive experience. For designers, it's a wicked problem, and that's why it's so much fun.

    • I'm convinced that information literacy is among the most important subjects we can teach our kids.

    • At its best, search doesn't simply serve up answers. It helps us formulate the right questions.

    • I'd argue that search is an unusually interdisciplinary challenge that requires collaboration across the established silos of design, engineering, and marketing.

    • Instead of taking time to understand the territory and chart an optimal course, we prefer the illusion of speed and simplicity. So we search.

    • Autocomplete is an old pattern from the desktop that's found new life in Web and mobile search. Once relegated to the musty modules of "help" in desktop software, autocomplete is now part of our everyday experience. It's a great answer to the question: why wait for results? It saves time and typos by serving up suggested searches or destinations while we're still entering our query.

  • "Repetitive bouncing between the SERP (search engine results page) and individual results is known as pogosticking.

    A little pogosticking means users are sampling results. That’s to be expected.

    But when it happens a lot, it’s not sampling; it’s a symptom."

  • "In thrashing, a design flaw resides in users’
    heads in the form of the anchoring bias.

    We set the anchor with our initial query, and
    then, despite poor results, we insist on small variations of the flawed search phrase rather than trying new approaches."
Posted from Diigo. The rest of Info Fluency group favorite links are here.